Those monsters can still be defeated with other weapons, but turn into complete bullet sponges. Another issue is that the amount of items you have is limited and can't be easily refreshed, so running out of items next to a monster that requires said item can happen frequently. Different enemy types also often appear together, so even preselecting the right item doesn't really work. Switching is however limited to a single button and only goes in one direction, so picking the right item often requires a good ten presses to cycle through them, which in turn leads to a lot of miss-selection in the heat of the moment. The problem comes with the amount of items one gets over the course of the game and the enemy variety that gets thrown at the player, which necessitates frequent switching. Finding out what works against what is an interesting challenge in the early parts (or can be looked up in the manual). However below the charming exterior, the game has numerous deep flaws, chief among them is the completely unforgiving difficulty caused by the item management.Īt the core, the item management does make some sense, you have numerous enemy types along with matching items that the enemies are weak against. The core gameplay is fun enough as well and a multiplayer option is welcome to see. ZAMN comes with a fun retro-scifi aesthetic and some LucasArts style in-jokes.
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